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Custom serialized type that allows serializing structs derived from FMovieSceneEvalTemplate, and attempts to store an evaluation template in inline memory if possible
| Name | FMovieSceneEvalTemplatePtr |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvalTemplate.h |
| Include Path | #include "Evaluation/MovieSceneEvalTemplate.h" |
Syntax
USTRUCT ()
struct FMovieSceneEvalTemplatePtr : public TInlineValue< FMovieSceneEvalTemplate, 128 >
Inheritance Hierarchy
- TInlineValue → FMovieSceneEvalTemplatePtr
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default construction to an empty container | Evaluation/MovieSceneEvalTemplate.h | ||
FMovieSceneEvalTemplatePtr
(
T&& In |
Construction from any FMovieSceneEvalTemplate derivative | Evaluation/MovieSceneEvalTemplate.h | |
FMovieSceneEvalTemplatePtr
(
const FMovieSceneEvalTemplatePtr& RHS |
Copy construction/assignment | Evaluation/MovieSceneEvalTemplate.h | |
| Templates are moveable | Evaluation/MovieSceneEvalTemplate.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Serialize
(
FArchive& Ar |
Serialize the template | Evaluation/MovieSceneEvalTemplate.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieSceneEvalTemplatePtr & operator=
(
const FMovieSceneEvalTemplatePtr& RHS |
Evaluation/MovieSceneEvalTemplate.h | ||
| Evaluation/MovieSceneEvalTemplate.h |