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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneChannelEditorDataEntr-
We store the array behind an interface whose access is via void* Typed access is only permitted using the original ChannelType templated methods to ensure safe casting of the array
| Name | IMovieSceneExtendedEditorDataArray |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelEditorDataEntry.h |
| Include Path | #include "Channels/MovieSceneChannelEditorDataEntry.h" |
Syntax
struct IMovieSceneExtendedEditorDataArray
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IMovieSceneExtendedEditorDataArray() |
Channels/MovieSceneChannelEditorDataEntry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const void * GetChannel
(
int32 Index |
Channels/MovieSceneChannelEditorDataEntry.h |