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API > API/Runtime > API/Runtime/MovieScene
| Name | FMovieSceneBlendingKey |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneAccumulatedBlendState.h |
| Include Path | #include "Evaluation/Blending/MovieSceneAccumulatedBlendState.h" |
Syntax
struct FMovieSceneBlendingKey
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActuatorType | FMovieSceneBlendingActuatorID | The type of the animation being applied to the object above | Evaluation/Blending/MovieSceneAccumulatedBlendState.h | |
| ObjectPtr | UObject * | The object that the animation applies to | Evaluation/Blending/MovieSceneAccumulatedBlendState.h |