Navigation
API > API/Runtime > API/Runtime/MovieScene
Identifier for a type of blender system (e.g. float blender, integer blender, etc.)
| Name | FMovieSceneBlenderSystemID |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneBlenderSystemTypes.h |
| Include Path | #include "EntitySystem/MovieSceneBlenderSystemTypes.h" |
Syntax
struct FMovieSceneBlenderSystemID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EntitySystem/MovieSceneBlenderSystemTypes.h | |||
FMovieSceneBlenderSystemID
(
uint8 InValue |
EntitySystem/MovieSceneBlenderSystemTypes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Invalid | FMovieSceneBlenderSystemID | EntitySystem/MovieSceneBlenderSystemTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | uint8 | EntitySystem/MovieSceneBlenderSystemTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
EntitySystem/MovieSceneBlenderSystemTypes.h |