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API > API/Runtime > API/Runtime/MovieScene
Blueprint-specific resolution context for custom bindings.
| Name | FMovieSceneBindingResolveContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Bindings/MovieSceneCustomBinding.h |
| Include Path | #include "Bindings/MovieSceneCustomBinding.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovieSceneBindingResolveContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Binding | FMovieSceneBindingProxy | Binding for the bound object currently evaluating this condition if applicable (BindingId will be invalid for conditions on global tracks/sections). | Bindings/MovieSceneCustomBinding.h |
|
| WorldContext | TObjectPtr< UObject > | The world context | Bindings/MovieSceneCustomBinding.h |
|