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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FEvaluationTreePopulationRules
Description
Adds active and non-empty sections to the evaluation tree based on priority: overlapping sections have priority over underlapped sections. Sections that have a valid blend type are always added to the tree.
| Name | HighPassPerRow |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Compilation/MovieSceneEvaluationTreePopulationRules.h |
| Include Path | #include "Compilation/MovieSceneEvaluationTreePopulationRules.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Compilation/MovieSceneEvaluationTreePopulationRules.cpp |
static void HighPassPerRow
(
TArrayView < UMovieSceneSection *const > Sections,
TMovieSceneEvaluationTree < FMovieSceneTrackEvaluationData > & OutTree
)