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API > API/Runtime > API/Runtime/MovieScene
Utility that promotes callbacks that return void to always return 'true' when iterating entities
| Name | FEntityIterationResult |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTask.h" |
Syntax
struct FEntityIterationResult
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | bool | EntitySystem/MovieSceneEntitySystemTask.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
EntitySystem/MovieSceneEntitySystemTask.h |