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API > API/Runtime > API/Runtime/MovieScene
| Name | FEntityHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityIDs.h |
| Include Path | #include "EntitySystem/MovieSceneEntityIDs.h" |
Syntax
struct FEntityHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EntitySystem/MovieSceneEntityIDs.h | |||
FEntityHandle
(
FMovieSceneEntityID InEntityID, |
EntitySystem/MovieSceneEntityIDs.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FEntityManager | friend | EntitySystem/MovieSceneEntityIDs.h | ||
| HandleGeneration | uint32 | EntitySystem/MovieSceneEntityIDs.h | ||
| ID | FMovieSceneEntityID | EntitySystem/MovieSceneEntityIDs.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieSceneEntityID GetEntityID() |
EntitySystem/MovieSceneEntityIDs.h | ||
bool IsEmpty() |
EntitySystem/MovieSceneEntityIDs.h | ||
bool IsValid
(
const FEntityManager& |
EntitySystem/MovieSceneEntityIDs.h |