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Iterator proxy type returned from FEntityManager::Iterate that supports ranged-for iteration of all entity allocations matching the specified filter
| Name | FEntityAllocationIteratorProxy |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/EntityAllocationIterator.h |
| Include Path | #include "EntitySystem/EntityAllocationIterator.h" |
Syntax
struct FEntityAllocationIteratorProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEntityAllocationIteratorProxy
(
const FEntityManager* InManager, |
EntitySystem/EntityAllocationIterator.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Filter | const FEntityComponentFilter * | EntitySystem/EntityAllocationIterator.h | ||
| Manager | const FEntityManager * | EntitySystem/EntityAllocationIterator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEntityAllocationIterator begin() |
~ Do not use directly - for stl iteration | EntitySystem/EntityAllocationIterator.h | |
| EntitySystem/EntityAllocationIterator.h |