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Structure used to decompose the blended result of multiple components.
Defines an object to query, and the entities that should have their pre-blended component values extracted
| Name | FDecompositionQuery |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneDecompositionQuery.h |
| Include Path | #include "EntitySystem/MovieSceneDecompositionQuery.h" |
Syntax
struct FDecompositionQuery
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bConvertFromSourceEntityIDs | bool | Whether the entities above are source entities or runtime entities | EntitySystem/MovieSceneDecompositionQuery.h | |
| Entities | TArrayView< const FMovieSceneEntityID > | Defines all the entities that should have their pre-component values extracted for recomposition | EntitySystem/MovieSceneDecompositionQuery.h | |
| Object | UObject * | The object that is being decomposed | EntitySystem/MovieSceneDecompositionQuery.h |