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API > API/Runtime > API/Runtime/MovieScene
| Name | FControlRigFbxCurveData |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/INodeAndChannelMappings.h |
| Include Path | #include "INodeAndChannelMappings.h" |
Syntax
struct FControlRigFbxCurveData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeName | FString | The name of the FBX node's attribute (i.e. 'X', 'Weight'...) holding this curve | INodeAndChannelMappings.h | |
| AttributePropertyName | FString | The name of the FBX node's property (i.e. 'Rotation', 'Scale'...) holding the channel attribute. Usually empty for non transform curves | INodeAndChannelMappings.h | |
| ControlName | FName | The name of the control associated to this curve. | INodeAndChannelMappings.h | |
| ControlType | FFBXControlRigTypeProxyEnum | The type of the control associated to this curve. | INodeAndChannelMappings.h | |
| NodeName | FString | The name of the node holding this curve. | INodeAndChannelMappings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsControlNode() |
INodeAndChannelMappings.h |