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API > API/Runtime > API/Runtime/MovieScene
A property path whose only tail propery information is cached, for faster (or at least less slow) access.
| Name | FCachedProperty |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/TrackInstancePropertyBindings.h |
| Include Path | #include "TrackInstancePropertyBindings.h" |
Syntax
struct FCachedProperty
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrayIndex | int32 | TrackInstancePropertyBindings.h | ||
| ContainerAddress | void * | TrackInstancePropertyBindings.h | ||
| Property | TWeakFieldPtr< FProperty > | TrackInstancePropertyBindings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ValueType * GetPropertyAddress() |
TrackInstancePropertyBindings.h | ||
FProperty * GetValidProperty() |
TrackInstancePropertyBindings.h |