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API > API/Runtime > API/Runtime/MovieScene
Cached filter result that caches pointers to allocations matching the specified filter
| Name | FCachedEntityFilterResult_Allocations |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneCachedEntityFilterResult.h |
| Include Path | #include "EntitySystem/MovieSceneCachedEntityFilterResult.h" |
Syntax
struct FCachedEntityFilterResult_Allocations
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Filter | FEntityComponentFilter | EntitySystem/MovieSceneCachedEntityFilterResult.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Cache | FCachedEntityManagerState | EntitySystem/MovieSceneCachedEntityFilterResult.h | ||
| MatchedEntityAllocations | TArray< FEntityAllocation * > | Set bits indicate matching allocations | EntitySystem/MovieSceneCachedEntityFilterResult.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArrayView< FEntityAllocation *const > GetMatchingAllocations
(
const FEntityManager& InEntityManager |
EntitySystem/MovieSceneCachedEntityFilterResult.h | ||
void Invalidate() |
EntitySystem/MovieSceneCachedEntityFilterResult.h |