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API > API/Runtime > API/Runtime/MovieScene
| Name | FBoundObjectTask |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTemplates.h |
| Include Path | #include "EntitySystem/MovieSceneEntityFactoryTemplates.h" |
Syntax
struct FBoundObjectTask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBoundObjectTask
(
UMovieSceneEntitySystemLinker* InLinker |
EntitySystem/MovieSceneEntityFactoryTemplates.h |
Structs
| Name | Remarks |
|---|---|
| FEntityMutationData |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Batches | TMap< FEntityAllocationProxy, FObjectFactoryBatch > | EntitySystem/MovieSceneEntityFactoryTemplates.h | ||
| EntitiesToDiscard | TArray< FMovieSceneEntityID > | EntitySystem/MovieSceneEntityFactoryTemplates.h | ||
| EntityMutations | TArray< FEntityMutationData > | EntitySystem/MovieSceneEntityFactoryTemplates.h | ||
| StaleEntitiesToPreserve | TMap< TTuple< UObject *, FMovieSceneEntityID >, FMovieSceneEntityID > | EntitySystem/MovieSceneEntityFactoryTemplates.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply() |
EntitySystem/MovieSceneEntityFactoryTemplates.h | ||
void ForEachAllocation
(
FEntityAllocationProxy AllocationProxy, |
EntitySystem/MovieSceneEntityFactoryTemplates.h | ||
void PostTask() |
EntitySystem/MovieSceneEntityFactoryTemplates.h |