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API > API/Runtime > API/Runtime/MovieScene
Implemtntation of an untyped add payload
| Name | FAddMany |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityBuilder.h |
| Include Path | #include "EntitySystem/MovieSceneEntityBuilder.h" |
Syntax
struct FAddMany
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAddMany
(
const FComponentMask& InBaseComponentMask |
EntitySystem/MovieSceneEntityBuilder.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseComponentMask | FComponentMask | EntitySystem/MovieSceneEntityBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AccumulateMask
(
FComponentMask& OutMask |
EntitySystem/MovieSceneEntityBuilder.h | ||
void Apply
(
FEntityAllocation* Allocation, |
EntitySystem/MovieSceneEntityBuilder.h |