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API > API/Runtime > API/Runtime/MovieScene
Holds an accumulation of weighted values
| Name | FAccumulatedWeightedValue |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneDecompositionQuery.h |
| Include Path | #include "EntitySystem/MovieSceneDecompositionQuery.h" |
Syntax
struct FAccumulatedWeightedValue
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Total | double | Accumulated value | EntitySystem/MovieSceneDecompositionQuery.h | |
| TotalWeight | float | The total weight of all accumulated values | EntitySystem/MovieSceneDecompositionQuery.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAccumulatedWeightedValue Accumulate
(
const FWeightedValue& Other |
Accumulates values | EntitySystem/MovieSceneDecompositionQuery.h | |
FAccumulatedWeightedValue Accumulate
(
const FAccumulatedWeightedValue& Other |
Accumulates values | EntitySystem/MovieSceneDecompositionQuery.h | |
FAccumulatedWeightedValue & AccumulateThis
(
const FWeightedValue& Other |
Accumulates more values into this value | EntitySystem/MovieSceneDecompositionQuery.h | |
FAccumulatedWeightedValue & AccumulateThis
(
const FAccumulatedWeightedValue& Other |
Accumulates more values into this value | EntitySystem/MovieSceneDecompositionQuery.h | |
double Normalize() |
Normalizes the total value by the total weight | EntitySystem/MovieSceneDecompositionQuery.h |