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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation
Inheritance Hierarchy
- FMovieSceneAnimTypeID
- TMovieSceneAnimTypeID
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneAnimTypeID.h |
Include | #include "Evaluation/MovieSceneAnimTypeID.h" |
Syntax
template<typename T, uint8 Seed>
struct TMovieSceneAnimTypeID : public FMovieSceneAnimTypeID
Remarks
Templated class that initializes a unique ID for the templated type (normally an execution token) Care should be taken here not to expose the type in any way across a DLL boundary, as this will break the uniqueness of the identifier. If it's necessary to expose the ID across DLL boundaries, use the following pattern: MyAnimationToken.h:
struct FMyAnimationToken : IMovieSceneExecutionToken { static FMovieSceneAnimTypeID GetTypeID(); };
MyAnimationToken.cpp:
FMovieSceneAnimTypeID FMyAnimationToken::GetTypeID()
{
return TMovieSceneAnimTypeID
Constructors
No constructors are accessible with public or protected access.
Constants
Name | Description |
---|---|
CachedID |