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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > TEvaluationTreeEntryContainer
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationTree.h |
Include | #include "Evaluation/MovieSceneEvaluationTree.h" |
void ReserveEntry
&40;
FEvaluationTreeEntryHandle ID,
int32 NewCapacity
&41;
Remarks
Reserves the entry with the specified identifier to a new capacity
Parameters
Name | Description |
---|---|
ID | The entry identifier, obtained through AllocateEntry |
NewCapacity | The new capacity to hold in the entry |