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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FMovieScenePreAnimatedState
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
Include | #include "Evaluation/MovieScenePreAnimatedState.h" |
void ConditionalInitializeEntityStorage
&40;
bool bOverrideWantsRestoreState
&41;