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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/Evaluation
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
Include | #include "Evaluation/MovieScenePreAnimatedState.h" |
Syntax
class FMovieScenePreAnimatedState
Remarks
A class similar to FMovieSceneInstancePreAnimatedState (above), which doesn't manage global pre-animated state requests, deferring those to the other class. This class is mostly for IMovieScenePlayer, for backwards compatibility.
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | ||
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void | DiscardAndRemoveEntityTokensForObject
(
UObject& Object |
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void | ||
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void | ||
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void | ||
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UMovieSceneEntitySystemLinker * | GetLinker () |
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void | Initialize
(
UMovieSceneEntitySystemLinker* Linker, |
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bool | ||
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void | ||
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void | RestorePreAnimatedState
(
UObject& Object |
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void | RestorePreAnimatedState
(
UClass* GeneratedClass |
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void | RestorePreAnimatedState
(
UObject& Object, |
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void | SavePreAnimatedState
(
FMovieSceneAnimTypeID InTokenType, |
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void | SavePreAnimatedState
(
UObject& InObject, |
Operators
Type | Name | Description | |
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FMovieScenePreAnimatedState & | operator=
(
const FMovieScenePreAnimatedState& |