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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FMovieSceneObjectCache
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationState.h |
Include | #include "Evaluation/MovieSceneEvaluationState.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneEvaluationState.cpp |
bool InvalidateIfValidInternal
&40;
const FGuid & InGuid
&41;
Remarks
Invalidate the object bindings for a specific object binding ID if they are not already invalidated