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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FMovieSceneEvaluationTreeRangeIterator
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationTree.h |
Include | #include "Evaluation/MovieSceneEvaluationTree.h" |
static TRangeBound< FFrameNumber > GetTrailingBound
&40;
bool bForwards,
TRange< FFrameNumber > Range
&41;
Remarks
Access the 'trailing' bound of a range (upperbound if forwards, lowerbound if backwards)