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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FMovieSceneEvaluationTreeRangeIterator
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationTree.h |
Include | #include "Evaluation/MovieSceneEvaluationTree.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneEvaluationTree.cpp |
FMovieSceneEvaluationTreeNodeHandle FindNextChild
&40;
FMovieSceneEvaluationTreeNodeHandle ParentNodeHandle,
TRangeBound< FFrameNumber > PredicateBound,
bool bForwards
&41;
Remarks
Find the next child within the given parent that is >= the specified bound based on whether we're going forwards or backwards