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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FMovieSceneEvaluationState
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationState.h |
Include | #include "Evaluation/MovieSceneEvaluationState.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneEvaluationState.cpp |
void FilterObjectBindings
&40;
UObject &42; PredicateObject,
IMovieScenePlayer & Player,
TArray< FMovieSceneObjectBindingID > &42; OutBindings
&41;
Remarks
Filter all the object bindings in this object cache that contain the specified predicate object
Parameters
Name | Description |
---|---|
PredicateObject | The object to filter by. Any bindings referencing this object will be added to the output array. |
Player | The movie scene player that is playing back the sequence |
OutBindings | (mandatory) Array to populate with bindings that relate to the object |