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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FMovieSceneAnimTypeID
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneAnimTypeID.h |
Include | #include "Evaluation/MovieSceneAnimTypeID.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneAnimTypeID.cpp |
static uint64 Initialize
&40;
uint64 &42; StaticPtr,
uint32 Seed
&41;
Remarks
Initialize this structure by storing the hash result in the static ptr itself This ensures subsequent constructions with the same pointer are fast