Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > Blending > FMovieSceneAccumulatedBlendState
Inheritance Hierarchy
- FMovieSceneAccumulatedBlendState::FTokenEntry
- FMovieSceneAccumulatedBlendState::TTokenEntry
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneAccumulatedBlendState.h |
Include | #include "Evaluation/Blending/MovieSceneAccumulatedBlendState.h" |
Syntax
template<typename DataType>
struct TTokenEntry : public FMovieSceneAccumulatedBlendState::FTokenEntry
Remarks
Templated entry that is used to temporarily store token data for later consolidation
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TBlendableToken< DataType > | Token | The actual token data - defunct after Consolidate is called |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
TTokenEntry
(
FMovieSceneBlendingActuatorID InActuatorTypeID, |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | Consolidate
(
FActuatorTokenStackPtr& OutStack |
Consolidate this token into the specified array of stacks, one per actuator type |