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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > Blending > FMovieSceneAccumulatedBlendState
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneAccumulatedBlendState.h |
Include | #include "Evaluation/Blending/MovieSceneAccumulatedBlendState.h" |
Syntax
struct FTokenEntry
Remarks
Base entry that is used to temporarily store token data for later consolidation
Variables
Type | Name | Description | |
---|---|---|---|
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FMovieSceneBlendingActuatorID | ActuatorTypeID | Type ID for the actuator that is to be used to apply this token |
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FMovieSceneAnimTypeID | DataTypeID | Type ID for data that is contained within the token entry |
Constructors
Type | Name | Description | |
---|---|---|---|
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FTokenEntry
(
FMovieSceneBlendingActuatorID InActuatorTypeID, |
Constructor |
Destructors
Type | Name | Description | |
---|---|---|---|
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~FTokenEntry () |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Consolidate
(
FActuatorTokenStackPtr& OutStack |
Consolidate this token into the specified array of stacks, one per actuator type |
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FMovieSceneBlendingActuatorID | ||
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FMovieSceneAnimTypeID | Access the result of GetBlendingDataType |