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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > UMovieSceneEntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystem.h |
Include | #include "EntitySystem/MovieSceneEntitySystem.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystem.cpp |
static void DefineImplicitPrerequisite
&40;
TSubclassOf< UMovieSceneEntitySystem > UpstreamSystemType,
TSubclassOf< UMovieSceneEntitySystem > DownstreamSystemType
&41;
Remarks
Creates a relationship between the two system types that ensures any systems of type UpstreamSystemType always execute before DownstreamSystemType if they are both present
Parameters
Name | Description |
---|---|
UpstreamSystemType | The UClass of the system that should always be a prerequisite of DownstreamSystemType (ie, runs first) |
DownstreamSystemType | The UClass of the system that should always run after UpstreamSystemType |