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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > UE::MovieScene::IsAccessorValid
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
Include | #include "EntitySystem/MovieSceneComponentAccessors.h" |
namespace UE
{
namespace MovieScene
{
template<typename... T>
bool UE::MovieScene::IsAccessorValid
(
const TReadOneOfAccessor < T... > * In
)
}
}