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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
Syntax
namespace UE
{
namespace MovieScene
{
enum EComponentTypeFlags
&123;
None = 0x00,
Preserved = 0x1,
CopyToChildren = 0x2,
CopyToOutput = 0x4,
MigrateToOutput = 0x8,
&125;
}
}
Values
Name | Description |
---|---|
None | |
Preserved | This component type should be preserved when an entity is replaced with another during linking |
CopyToChildren | Automatically copy this component to child components when being constructed through the component factory |
CopyToOutput | Indicates that this component type represents a cached value that should be copied to blend outputs |
MigrateToOutput | Indicates that this component type represents a cached value that should be migrated to blend outputs (and removed from blend inputs) |