Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/TrackInstance
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/TrackInstance/MovieSceneTrackInstance.h |
| Include | #include "EntitySystem/TrackInstance/MovieSceneTrackInstance.h" |
Syntax
struct FMovieSceneTrackInstanceInput
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bInputHasBeenProcessed | Whether the input has been processed by being added to a track instance | |
| UE::MovieScene::FInstanceHandle | InstanceHandle | The instance that this input relates to | |
| TObjectPtr< UMovieSceneSection > | Section | The section that acts as an input for this animator |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsSameInput
(
const FMovieSceneTrackInstanceInput& OtherInput |
Check whether this input matches another, ignoring the bInputHasBeenProcessed flag | |
| bool | Serializer that ensures both the section and instance handle are copied over when an input is copied for a reinstanced animator |