Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TSetPropertyValuesImpl< PropertyTraits, TPropertyMetaData< MetaDataTypes... > > > ForEachEntity
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.h |
Include | #include "EntitySystem/MovieScenePropertySystemTypes.h" |
Source | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.inl |
void ForEachEntity
&40;
UObject &42; InObject,
FCustomPropertyIndex CustomIndex,
typename TCallTraits< MetaDataTypes >::ParamType... MetaData,
InParamType ValueToSet
&41; const
Remarks
Task callback that applies a value to an object property via a custom native setter function Must be invoked with a task builder with the specified parameters: FEntityTaskBuilder()
.Read( TComponentTypeID