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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TSetPropertyValuesImpl< PropertyTraits, TPropertyMetaData< MetaDataTypes... > >
Type | Name | Description | |
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void | ForEachAllocation
(
const FEntityAllocation* Allocation, |
Task callback that applies properties for a whole allocation of entities with either an FCustomPropertyIndex, uint16 or TSharedPtr |
![]() ![]() |
void | ForEachAllocation
(
const FEntityAllocation* Allocation, |
Task callback that applies properties for a whole allocation of entities with either a uint16 or TSharedPtr |