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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePartialProperties.h |
Include | #include "EntitySystem/MovieScenePartialProperties.h" |
Syntax
template<typename PropertyTraits, typename... MetaDataTypes, int... CompositeIndices, typename... CompositeTypes>
struct TSetPartialPropertyValuesImpl< PropertyTraits, TPropertyMetaData< MetaDataTypes... >, TIntegerSequence< int, CompositeIndices... >, CompositeTypes... >
Functions
Type | Name | Description | |
---|---|---|---|
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void | ForEachAllocation
(
const FEntityAllocation* Allocation, |
|
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void | ForEachAllocation
(
const FEntityAllocation* Allocation, |
|
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TSetPartialPropertyValuesImpl
(
ICustomPropertyRegistration* InCustomProperties, |
Typedefs
Name | Description |
---|---|
FThreeWayAccessor | |
FTwoWayAccessor | |
StorageType |