Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TSetPartialPropertyValuesImpl< PropertyTraits, TPropertyMetaData< MetaDataTypes... >, TIntegerSequence< int, CompositeIndices... >, CompositeTypes... > > ForEachAllocation
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePartialProperties.h |
Include | #include "EntitySystem/MovieScenePartialProperties.h" |
Source | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePartialProperties.inl |
void ForEachAllocation
&40;
const FEntityAllocation &42; Allocation,
TRead< UObject &42; > BoundObjectComponents,
FTwoWayAccessor PropertyBindingComponents,
TRead< MetaDataTypes >... InMetaData,
TReadOptional< CompositeTypes >... InCompositeComponents
&41; const