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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TSetCompositePropertyValuesImpl< PropertyTraits, TPropertyMetaData< MetaDataTypes... >, CompositeTypes... >
Type | Name | Description | |
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void | ForEachEntity
(
UObject* InObject, |
Task callback that applies a value to an object property via a custom native setter function Must be invoked with a task builder with the specified parameters: FEntityTaskBuilder() |
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void | ForEachEntity
(
UObject* InObject, |
Task callback that applies a value to an object property via a fast pointer offset Must be invoked with a task builder with the specified parameters: FEntityTaskBuilder() |
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void | ForEachEntity
(
UObject* InObject, |
Task callback that applies a value to an object property via a slow (legacy) track instance binding Must be invoked with a task builder with the specified parameters: FEntityTaskBuilder() |