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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TSetCompositePropertyValuesImpl< PropertyTraits, TPropertyMetaData< MetaDataTypes... >, CompositeTypes... > > ForEachAllocation
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.h |
Include | #include "EntitySystem/MovieScenePropertySystemTypes.h" |
Source | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.inl |
void ForEachAllocation
&40;
const FEntityAllocation &42; Allocation,
TRead< UObject &42; > BoundObjectComponents,
FThreeWayAccessor ResolvedPropertyComponents,
TRead< MetaDataTypes >... InMetaData,
TRead< CompositeTypes >... VariadicComponents
&41; const
Remarks
Task callback that applies properties for a whole allocation of entities with either an FCustomPropertyIndex, uint16 or TSharedPtr