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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TSetCompositePropertyValuesImpl< PropertyTraits, TPropertyMetaData< MetaDataTypes... >, CompositeTypes... > > ForEachAllocation
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.h |
Include | #include "EntitySystem/MovieScenePropertySystemTypes.h" |
Source | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.inl |
void ForEachAllocation
(
const FEntityAllocation * Allocation,
TRead < UObject * > BoundObjectComponents,
FThreeWayAccessor ResolvedPropertyComponents,
TRead < MetaDataTypes >... InMetaData,
TRead < CompositeTypes >... VariadicComponents
) const
Remarks
Task callback that applies properties for a whole allocation of entities with either an FCustomPropertyIndex, uint16 or TSharedPtr