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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyMetaDataTraits.h |
Include | #include "EntitySystem/MovieScenePropertyMetaDataTraits.h" |
Syntax
template<typename... MetaDataTypes, int... Indices>
struct TPropertyMetaDataComponentsImpl< TIntegerSequence< int, Indices... >, TPropertyMetaData< MetaDataTypes... > >
Functions
Type | Name | Description | |
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auto | GetType () |
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TArrayView< const FComponentTypeID > | GetTypes () |
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void | Initialize
(
FComponentRegistry* ComponentRegistry, |
#include "EntitySystem/MovieScenePropertyMetaDataTraits.inl" for definition |
Typedefs
Name | Description |
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MakeTCHARPtr |
Constants
Name | Description |
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SIZE |