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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TPropertyMetaDataComponentsImpl< TIntegerSequence< int, Indices... >, TPropertyMetaData< MetaDataTypes... > >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyMetaDataTraits.h |
Include | #include "EntitySystem/MovieScenePropertyMetaDataTraits.h" |
Source | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyMetaDataTraits.inl |
void Initialize
&40;
FComponentRegistry &42; ComponentRegistry,
MakeTCHARPtr< MetaDataTypes >... DebugNames
&41;