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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/TGetPropertyValu- > API/Runtime/MovieScene/EntitySystem/TGetPropertyValu-/ForEachEntity
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.h |
Include | #include "EntitySystem/MovieScenePropertySystemTypes.h" |
Source | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.inl |
void ForEachEntity
&40;
UObject &42; InObject,
uint16 PropertyOffset,
typename TCallTraits< MetaDataTypes >::ParamType... MetaData,
StorageType & OutValue
&41; const
Remarks
Task callback that retrieves the object's current value via a fast pointer offset, and writes it to the specified output variable Must be invoked with a task builder with the specified parameters: FEntityTaskBuilder()
.Read( TComponentTypeID