Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TGetPropertyValuesImpl< PropertyTraits, TPropertyMetaData< MetaDataTypes... > >
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | ForEachAllocation
(
const FEntityAllocation* Allocation, |
Task callback that writes current property values for objects into an output component for a whole allocation of entities with either an FCustomPropertyIndex, uint16 or TSharedPtr |
![]() ![]() |
void | ForEachAllocation
(
const FEntityAllocation* Allocation, |
Task callback that writes current property values for objects into an output component for a whole allocation of entities with either a uint16 or TSharedPtr |