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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/TGetPropertyValu- > API/Runtime/MovieScene/EntitySystem/TGetPropertyValu-/ForEachAllocation
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.h |
Include | #include "EntitySystem/MovieScenePropertySystemTypes.h" |
Source | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.inl |
void ForEachAllocation
&40;
const FEntityAllocation &42; Allocation,
TRead< UObject &42; > BoundObjectComponents,
FThreeWayAccessor ResolvedPropertyComponents,
TRead< MetaDataTypes >... MetaDataComponents,
TWrite< StorageType > OutValueComponents
&41; const
Remarks
Task callback that writes current property values for objects into an output component for a whole allocation of entities with either an FCustomPropertyIndex, uint16 or TSharedPtr