Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TGetPropertyValuesImpl< PropertyTraits, TPropertyMetaData< MetaDataTypes... > > > ForEachAllocation
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.h |
Include | #include "EntitySystem/MovieScenePropertySystemTypes.h" |
Source | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.inl |
void ForEachAllocation
&40;
const FEntityAllocation &42; Allocation,
TRead< UObject &42; > BoundObjectComponents,
FThreeWayAccessor ResolvedPropertyComponents,
TRead< MetaDataTypes >... MetaDataComponents,
TWrite< StorageType > OutValueComponents
&41; const
Remarks
Task callback that writes current property values for objects into an output component for a whole allocation of entities with either an FCustomPropertyIndex, uint16 or TSharedPtr