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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TEntityTaskComponents > FilterAny
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTask.h" |
TFilteredEntityTask< T... > FilterAny
&40;
const FComponentMask & InComponentMask
&41;
Remarks
Constrain this task to only run for entities that have at least one of the specified components or tags