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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TEntityTaskComponentsImpl< TIntegerSequence< int, Indices... >, T... >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTask.h" |
template<typename... U>
TEntityTaskComponents< T..., TReadOneOfAccessor< U... > > ReadOneOf
&40;
TComponentTypeID< U >... ComponentTypes
&41; const
Remarks
Read the value of only one of the specified components. Only entities with exactly one of these components will be read. Per-entity iteration not supported with this accessor.
Supplying an invalid ComponentType will be handled gracefully, but will result in no task being dispatched.
Parameters
Name | Description |
---|---|
ComponentTypes | The component types to visit |