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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TEntityTaskComponentsImpl< TIntegerSequence< int, Indices... >, T... >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTask.h" |
TEntityTaskComponents< T..., FErasedReadAccess > ReadErased
&40;
FComponentTypeID ComponentType
&41; const
Remarks
Read the type-erased value of a component. Passed to the task as a const void*
Supplying an invalid ComponentType will be handled gracefully, but will result in no task being dispatched.
Parameters
Name | Description |
---|---|
ComponentType | A valid component type to read. |