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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TEntityTaskComponentsImpl< TIntegerSequence< int, Indices... >, T... >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTask.h" |
template<typename... U>
TEntityTaskComponents< T..., TReadAccess< U >... > ReadAllOf
&40;
TComponentTypeID< U >... ComponentTypes
&41; const
Remarks
Read all of the specified components and pass them through to the task as individual parameters
Parameters
Name | Description |
---|---|
ComponentTypes | The component types to visit |