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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TEntityTaskComponentsImpl< TIntegerSequence< int, Indices... >, T... >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTask.h" |
template<typename U>
TEntityTaskComponents< T..., TReadAccess< U > > Read
&40;
TComponentTypeID< U > ComponentType
&41; const
Remarks
Read the value of a component. Passed to the task as either a const T& or T depending on the type specified in the task function.
Supplying an invalid ComponentType will be handled gracefully, but will result in no task being dispatched.
Parameters
Name | Description |
---|---|
ComponentType | A valid component type to read. |