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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TEntityTaskComponentsImpl< TIntegerSequence< int, Indices... >, T... >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTask.h" |
template<typename Callback>
void Iterate_PerAllocation
&40;
FEntityManager &42; EntityManager,
Callback && InCallback
&41; const
Remarks
Perform a thread-safe iteration of all matching allocations within the specified entity manager using this task, inline on the current thread
Parameters
Name | Description |
---|---|
EntityManager | The entity manager to iterate allocations for. All component type IDs in this class must relate to this entity manager |
InCallback | A callable type that matches the signature defined by ForEachAllocation ie void(FEntityAllocation*, const TFilteredEntityTask |