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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TEntityTaskCaller_AutoExpansion< TIntegerSequence< int, Indices... > > > ForEachAllocationImpl
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTask.h" |
template<typename TaskImpl, typename... AccessorTypes>
static void ForEachAllocationImpl
&40;
TaskImpl & TaskImplInstance,
FEntityAllocationIteratorItem Item,
FEntityAllocationWriteContext WriteContext,
const TEntityTaskComponents< AccessorTypes... > & Components
&41;